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SWG Realm Something Wicked This Way Comes
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moisei ... but whips and chains excite me

Joined: 22 Apr 2005 Posts: 1943
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Posted: Tue Feb 28, 2006 6:50 pm Post subject: SWG Publish Plan |
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http://forums.station.sony.com/swg/board/message?board.id=DevDiscussion&message.id=26930#M26930
Hello!
As promised I have some information to share with you that outlines our plans for future publishes. Listed below you will find a publish by publish breakdown highlighting the high level features we are planning to add to the game.
You may notice that the information below gets less detailed in the later publishes. Our primary efforts are currently concentrated on refining the details for the next two publishes. As we get closer to each publish, the designs will become more detailed. Once they do I will be posting those details on the forums so they can be shared with the community.
The things listed here are not the only things we are working on though. In addition to these features, we will also be including publish gifts with each publish, additional content quests, additional bug fixes, and some other surprises as well.
It is important to remember that this just outlines our plans for the future, but plans can and do change. As we get into the detailed design and implementation phases, we may find it necessary to shift things around a bit between publishes. However, this should give you a good idea of the things we want to accomplish in the upcoming months.
And as always, please be sure to share your thoughts with us. Your feedback is important to us and we want to hear it.
I hope you all have a great weekend. May the Force be with you!
Grant Rogue_5 McDaniel
SOE Producer, Star Wars Galaxies
Publish 28
Armor Enhancements
We are removing armor certifications for all armor wearing classes. This means that any class that is able to wear armor will be able to use Battle , Assault, and Recon armor type, with the following exceptions:
- Mandalorian Armor will still be restricted to Master Bounty Hunters and Master Commandos.
- Jedi will continue to be restricted from wearing armor.
All armor hindrances will be removed. There will no longer be a penalty for wearing armor.
Armor Loot Drops
We will be adding more armor loot drops to the game. The power of the armor that can be looted will be proportional to the Combat Level of the MOB.
These new armor loot drops will use a wide variety of stats and protections.
We will be adding a much larger variety of clothing armor for all players through loot drops throughout the game, including Jedi exclusive clothing.
PvP Enhancements
A command will be added that can be used from the tool bar that will allow players to declare from Combatant to Special Forces in the field. This will take 30 seconds to execute.
If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this. (NOTE: We want to hear your feedback on this. Please take a minute to vote on our PvP Death Penalty poll.)
After you are killed you will have the option of placing a bounty on your attacker. This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer. Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase. The bounty can then be claimed by a Bounty Hunter as described below.
Bounty Hunter System
If the /bountyCheck command fails it will now clear its cool down timer properly so that it can be used again immediately.
Bounty Hunters will now be able to use the /bountyCheck command on other players. If the other player has a bounty on them, the Bounty Hunter will be notified of the bounty amount and will then have the option of attempting to claim the bounty. Claiming a bounty will flag both the Bounty Hunter and the target as PvP positive using the existing duel system. (Insuring one-on-one combat.) If the Bounty Hunter kills the target then they receive the bounty and it is cleared from the target. They will also receive the PvP item as described above.
Item Changes
We will be removing the no-drop, no-trade, and bio-link items off a wide variety of items. These will be primarily quest reward items.
Entertainer Additions
To allow entertainers the option of engaging in more of the content in the game, we have added combat abilities as part of the progression path. Entertainers will be able to advance through either combat or their normal activities. None of the existing entertainer abilities are being removed, though AI will no longer ignore entertainers.
Publish 29
Bounty Hunter Profession Enhancements
Bounty Hunters will receive all new combinative commands. These will be commands that can either be executed alone as per normal commands, or can be layered together to strengthen and enhance the power of the attacks.
We will be adding Limpet Droids. These tiny specialized Bounty Hunter droids can be attached to your target to apply all manner of detrimental effects.
All current existing abilities will be examined and polished as well.
Space PvP
The existing PVP declaration space stations will be flagged as attackable by opposing PVP+ enemy faction members. These can be destroyed, and will respawn some period of time later. This will give players a chance to truly fight over and control a space zone.
Player bounties will be enabled in space. Bounty Hunters will be able to hunt down and kill their targets in space as well as the ground.
PvP Decay (NOTE: Under investigation. Please give us some feedback.)
Some items will decay on death in PvP. Eventually this decay will cause the item to be non-functional.
Traders will be able to make repair kits. They will also be able to offer replacements for sale.
Certain hard to get or unique items will be exempted from this system.
Non-Combat Targeting
We will be doing a pass on non-combat targeting to allow easier movement of items in your house and other areas.
Publish 30
Officer Profession Enhancements
All new extensive Officer-specific abilities
Fire Base Create a small forward fire base with a respawn point to direct your attacks
Muster the Troops Direct the attacks of AI troopers under your control.
Reinforcement/Retreat Call allies to you from across the world, or pull your team back to safety
All existing abilities will be examined and polished as well.
Improve Supply Drop
Improve group buffs
Enhance combat variety and proficiency
New and Improved GCW Bases
All new player-placed PvP Galactic Civil War bases
Brand new heavy weapon emplacements that all players can use to defend the bases
E-Web Heavy Repeating Blaster
Mortar Emplacements
Various manned turrets
And more!
Exciting new interior puzzles and obstacles to overcome
All new base destruction dynamic with Officer-specific activity sets
More Heavy Weapons
Players will be able to place and man new fixed heavy weapon emplacements, such as the E-Web.
Enhance grenades and other items to use the heavy weapon targeting system.
Publish 31
Smuggler Profession Enhancements
All new Smuggler-specific abilities
Deceive Ability to appear non-PvP while being PvP enabled (see below)
Rig Retrofit and overpower your starship while in flight
Stash - Ability to open your bank from anywhere in the galaxy
All existing abilities will be examined and polished as well.
Smuggler System
Smugglers will be able to smuggle items and information between factional bases on the ground and in space
Smugglers earn XP, faction (both sides), and credit for smuggling
Smugglers will be hunted by other players while smuggling
Smugglers will be able to sell the faction they earn to other players
Publish 32
Commando Profession Enhancements
All new extensive Commando-specific abilities
New combat abilities that can be used with heavy weapons
Enhance demolition abilities including destruction of factional bases
New Commando exclusive heavy weapons
All existing abilities will be examined and polished as well.
Item Differentiation System
Customize your profession abilities based on specific item attributes (Example: Power-up your force lightning by using a Force-focus amulet)
Mix and match these items to specialize your character and make it different from other members of your profession
Trader Profession Enhancements
All new ground reverse engineering system. This will have direct tie-ins to the item differentiation system described above. ( NOTE : We will be posting the design for the community well in advance.)
(More details will follow on these later publishes, as we get closer to their release.)
Publish 33
Medic Profession Enhancements
All new extensive Medic-specific abilities
All current existing abilities will be examined and polished as well.
Power-Up Ability System
New power-up ability system for all professions. Power-ups are basically a way that players will gain points through everyday activities. You'll be able to spend the points towards activating brand new types of special abilities.
Publish 34
Spy Profession Enhancements
All new extensive Spy-specific abilities
All current existing abilities will be examined and polished as well.
Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies _________________ Some people are like slinkies. They're not really good for anything but they still bring a smile to your face when you push them down a flight of stairs. |
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moisei ... but whips and chains excite me

Joined: 22 Apr 2005 Posts: 1943
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Posted: Tue Feb 28, 2006 6:52 pm Post subject: |
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Ents will get some combat. Could be nice, but I doubt they will be going to Mustafar.  _________________ Some people are like slinkies. They're not really good for anything but they still bring a smile to your face when you push them down a flight of stairs. |
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Vetiken Iazzi Moderate Visitor

Joined: 04 Oct 2005 Posts: 156 Location: Pittsburgh
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Posted: Tue Feb 28, 2006 7:39 pm Post subject: |
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"...PvP Enhancements
A command will be added that can be used from the tool bar that will allow players to declare from Combatant to Special Forces in the field. This will take 30 seconds to execute.
If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this. (NOTE: We want to hear your feedback on this. Please take a minute to vote on our PvP Death Penalty poll.)
After you are killed you will have the option of placing a bounty on your attacker. This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer. Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase. The bounty can then be claimed by a Bounty Hunter as described below. ...''
I understand what they are trying to do...but does anyone else see how this might actually impede the effort to revitalize PvP??
It's bad enough that anyone can wear any armor without any hinderances.....(yes, I am a whiny jedi! lol)... but losing items out my inventory ...? Not sure how I feel about that just yet....initial response: Thank God Oblivion will be out soon!! lol... _________________ Old enough to know what's right and young enough not to choose it...
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Velyandeer Chops

Joined: 30 Jun 2004 Posts: 1567 Location: DUUUUDE... where am I?
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Posted: Tue Feb 28, 2006 7:41 pm Post subject: |
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I have to agree on the armor thing. Adding it back so anyone can use any armor is dumb, and removing penalties for wearing it at too low a lvl. HELLO anyone remember this from.. oh I don't know.. about a year and a half ago... before SOE had a brilliant idea to go screwing things up. _________________
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Vetiken Iazzi Moderate Visitor

Joined: 04 Oct 2005 Posts: 156 Location: Pittsburgh
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Posted: Sat Mar 04, 2006 10:49 pm Post subject: |
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| Velyandeer wrote: | | I have to agree on the armor thing. Adding it back so anyone can use any armor is dumb, and removing penalties for wearing it at too low a lvl. HELLO anyone remember this from.. oh I don't know.. about a year and a half ago... before SOE had a brilliant idea to go screwing things up. |
precisely.... _________________ Old enough to know what's right and young enough not to choose it...
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ghostvcu Head Skulker

Joined: 30 Jun 2004 Posts: 3208 Location: Somewhere lost at Blue Note or in someone's SL nightmares
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Posted: Sun Mar 05, 2006 12:07 am Post subject: |
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There is a reason I quit. SOE seems to have never learned.
Those who fail to study history are doomed to repeat it!
They countinue to make the same mistakes, reverse and then repeat the old ones multiple times. _________________
One shot, One Kill. If I am having a really good day it is One Shot, Multiple Kills. |
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Malin My Body is my Temple, and I'm renovating

Joined: 01 Jul 2004 Posts: 6235
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Posted: Sun Mar 05, 2006 8:07 am Post subject: |
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I love the idea of anyone wearing any armor.. but i do not love the idea of removing penalties. I say sure.. let a dancer wear composite... then make them move slower.. make it impossible for them to dance in it... make it impossible for anyone to Hide in it... or at least impossible to move stealthely in it.. come on!
whiney jedi!
heh kidding man! _________________ Tell me what you regard as your greatest strength, so I will know best what to undermine you. Tell me of your greatest fear, so I will know what I must force you to face. Tell me what you cherish most, so I will know what to take from you. And tell me what you crave, so that I might deny you.
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Dozer- Justt Dreams of posting on Realms

Joined: 07 Jan 2006 Posts: 1072 Location: Im Lost..
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Posted: Sun Mar 05, 2006 8:29 am Post subject: |
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I completey welcome the Armor changes. Removing penalties Im not excited about. But I miss mix matching armor. Always made for some cool custom suits.
the one nice thing about removing the penalties will be the people who wear one peace for a look more then an armor effect wont be slow. I know some people who just wore bracers or boots etc. _________________ Bud Light... Suck one |
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